Vampirology

Over the course of the campaign, a lot of occult intel is collected with possible connections to the supernaturals encountered. Acting on a piece of intel without substantiation would be fool hardy, if not suicidal, for any agent.

“Facts” on the Supernaturals, verified by PC’s:

  1. They can be killed
  2. Have anomalous effects on mechanical and electronic devices time
  3. Lab reports indicate negative effects to anticoagulants
  4. Are capable of inhuman feats:
  • Fast speed
  • Cause physiological effects of primal fear
  • High tolerance and disregard for physical trauma
  • Capable of Inflicting severe trauma

Vampirology

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